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Gunnar Portfolio

PRAX

An arcady action stealth game with big focus on tight and responsive controls. I implemented player movement and created the art for the game, in large part through the use of shaders. Made with Unity.

Downspace

A vertical scrolling shooter precision platformer based on Downwell. Developed in a custom engine written in C++, with a focus on learning the basics around game engine architecture.

Charry's Passage: Wake of Souls

A narrative driven game about ferrying people into the afterlife. I was tech lead, built the dialogue system, and worked with our artist to implement their art and augment it with tech art. Made with Unity.

  • More projects

Project Invicta

- Unreal Engine
- Tech lead
- Combining 2D and 3D art

Archery Coding Challenge

- Juicy projectile impact
- Responsive controls
- Unity Engine

UE5 FPS Challenge

- Unreal Engine
- C++ and Blueprint
- FPS

OpenGL Bad Apple

- OpenGL
- Rasterization
- Video to bitmap to points